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Dragon World is the world ruled by Armordragons, the ferocious military division of dragons training and fighting for their homeland, versatile in combat of offensive and defense power. They have many factions of Armordragons of basic soldiers like Systemic Dagger Dragon, Thousand Rapier Dragon, and Pile Bunker Dragon, to the leader and chieftan clan amongst the dragons, the Drum clan. The main draw of these Armordragons being their high stats and straight forward abilities, boosting their stats of power, defense, and critical while specializing in certain keywords.
 
Dragon World is the world ruled by Armordragons, the ferocious military division of dragons training and fighting for their homeland, versatile in combat of offensive and defense power. They have many factions of Armordragons of basic soldiers like Systemic Dagger Dragon, Thousand Rapier Dragon, and Pile Bunker Dragon, to the leader and chieftan clan amongst the dragons, the Drum clan. The main draw of these Armordragons being their high stats and straight forward abilities, boosting their stats of power, defense, and critical while specializing in certain keywords.
   
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Your initial hand is 5, your initial gauge is 3, and your initial life is 12!
 
   
 
Thunder Knights are a legion of sky warriors, being the top ground military team in the Armordragon clan, utilizing thunder and lightning to ravage the ground and dismantle enemy territory. They specialize in the Move ability, gaining gauge and keeping their center open on their turn for their item, but also move their on the opponent's for protection. This is lead by the Thunder Knights Leader, Kommander Fauhne.
 
Thunder Knights are a legion of sky warriors, being the top ground military team in the Armordragon clan, utilizing thunder and lightning to ravage the ground and dismantle enemy territory. They specialize in the Move ability, gaining gauge and keeping their center open on their turn for their item, but also move their on the opponent's for protection. This is lead by the Thunder Knights Leader, Kommander Fauhne.

Revision as of 02:26, 5 August 2019

Dragon World is the world ruled by Armordragons, the ferocious military division of dragons training and fighting for their homeland, versatile in combat of offensive and defense power. They have many factions of Armordragons of basic soldiers like Systemic Dagger Dragon, Thousand Rapier Dragon, and Pile Bunker Dragon, to the leader and chieftan clan amongst the dragons, the Drum clan. The main draw of these Armordragons being their high stats and straight forward abilities, boosting their stats of power, defense, and critical while specializing in certain keywords.

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Your initial hand is 5, your initial gauge is 3, and your initial life is 12!

Thunder Knights are a legion of sky warriors, being the top ground military team in the Armordragon clan, utilizing thunder and lightning to ravage the ground and dismantle enemy territory. They specialize in the Move ability, gaining gauge and keeping their center open on their turn for their item, but also move their on the opponent's for protection. This is lead by the Thunder Knights Leader, Kommander Fauhne.

Blue Sky Knights are the top aerial mobility team, focusing on controlling the skies and striking from above with long range and swift strikes, while also serving as medics and resource gatherers. In game, they gain life through various abilities, which gives their cards stat boosts and new abilities once they have gained life during the turn, some offensive and some defensive

Crimson Battlers are a heavy offense deck based on brawlers and boxers, they are the more underground division of Dragon World, dealing with below surface tensions and silencing rebellion within Dragon World citizens themselves, but also serve as a sports team for their entertainment. In game, they are the strong, powerful monsters with high critical and power, focusing on the Penetrate keyword and having an item equipped to gain more power and abilities. They do have low defensive power, however. 

In the case of the Omni Lords, Tenbu is the main leader of the Fifth Omni Cavalry Dragons with their concept of taking damage to activate effects and abilities on their own turn or the opponent's turn, while reducing large swings of damage and focusing on increasing their gauge and hand rather than their life points.

Later on, Sun Dragons came over under Bal Dragon, specializing in the final phase and impact calling while being a triple world card hailing from all three of the Dragon Worlds, and also board destruction through multi attacking the field or just destruction by card effects.