Katana World

Katana World is an elusive, cunning, and intelligent world, filled with tactical ninjas, devious ghouls, and omniscient deities. The decks are all focused on counters and traps set up for the opponent. They have powerful counter abilities to disrupt the enemy's attack plans or break down/bypass the enemy defenses for strategic and inescapable victories. The deck is hard to pilot however from how much preparation and foresight Katana requires beforehand and prediction on the enemy thought pattern, but when piloted correctly, the enemy will be exposed and in a corner without even knowing it.

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Your initial hand is 7, your inital gauge is 0, and your initial life 13!

Ninjas are the first archtype of Katana World, being a defensive, technical deck that focuses around the Secret Sword, Lethal Formation impact, set in advance for a devastating counter-play against the opponent. Their monsters are small in stats but have very tricky abilities in evading destruction or building resources, while the Ninja Arts are their powerful techniques that are extremely powerful as counter spells with surprise punishes that are unknown to the opponent. They make use of the Shadow Dive keyword to bypass center monsters and directly attack the opponent for small, overtime damage to set up for their counters to build pressure.

Skull Warriors are a band of yokai, demons and ghouls who cause mischief and mayhem all throughout the world. They have a zombie-esque feel as their main draw is calling themselves from the drop zone and destroying themselves, having an undying legion of scary and cunning demons plaguing the opponent. They make use of traps as well by using counters centered around destruction of the opponent's resources, stealing gauge, destroying monsters, and nullifying defensive keywords like Soulguard and Move. Their monsters are very fragile and the deck is more offensive control than defensive control. They make use of the keyword Ambush, but this activates from the drop zone when conditions are met to allow them to come back mid battle phase.

Japanese Blade are a collection of ancient, powerful swords of Japanese mythology and history, wielded by the Blade Beasts, this deck used to be focused on having Japanese Blades in the drop zone, but now the Blade Beasts can equip items by placing them into the soul, acting as if they were the player equipping them themselves. Attacking with an item equipped would count as one attack, the item and monster dont attack seperately, the stats of the item are passed onto the monster though.

Electrodeites are powerful Japanese gods and deities, with the power to influence the battle itself with their ability to possess the user and harness the monster's power. As well, they bestow blessings and curses on the battle field, their main defenses being to lower the power and critical of attacking monsters, while boosting the stats of their own monsters. They posses through their item and can change gods and goddesses at the beginning of each turn.